Personal experiment / Interactive prototype
A familiar puzzle. Built from scratch.
A study in direct manipulation: select a layer, preview a turn, scramble the puzzle, and undo your moves.
Original portfolio illustration
A closer look.
The cube combines mouse-driven layer turns, selection highlights, camera inspection, scrambling, and a move history.
Its documented architecture keeps the integer grid state separate from visual animation. That separation makes the relationship between a logical move and the object on screen easier to reason about.